So Many Pixels
It's time again for... Siggraph! This year Siggraph is in L.A., just a short 50-minute commuter flight from SJC.
Once again this year I'll be speaking at Siggraph, starting on Sunday: I'll be taking the reins from Kurt Akeley at 4:35 as a small part of the Real Time Shading Course.
On Monday, Wednesday, and Thursday, I'll be lecturing in a sponsored session: Transforming Production Workflows with the GPU. As you might have guessed from Chris Maughan's Jorvik Utopia, I'll be talking a lot about HLSL and interactive tool design and building realtime shaders with FX Composer.
In a related note I'll be proctoring Microsoft's HLSL Shader Workshops, which occur from Monday through Thursday not really the lecturer this time, I'll just stand alongside the door with a spear, raise it and shout "Hail, Mighty Caesar!" at the appropriate moments, or prod students along when they have difficulties.
This year I'm bringing along a pedometer. If it's anything like last year, I'll be running up those daily 10,000 steps before lunch time all week.
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