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Props and Avatar SizesIs Bigger Better? |
Building That
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Palace uses two basic picture sizes for avatars. The basic
prop size is 44 by 44 pixels per prop tile.
All props are actually 44x44,
even if the displayed area is smaller. It's not huge, but bigger
than a Windows or Mac finder icon. The second important
size to know is the maximum avatar
area: 132 by 132 pixels, or three props by three props.
Large avatars can be built out of smaller props by tiling
them together.
At any one moment, your avatar can wear up to nine props. No more.
That's nine whether they are animating, tiled, blank... nine total is
what you get.
Personally, I like smaller, single-prop avatars. They are
much faster to use when in the Palace. They're handy for
snuggling up to your pals. You can animate them without getting
painfully tricky. But it is easy to build bigger props, and I have
plenty of big avs, too: the sizes can be any combination of 44x44
tiles, so 88x132, 132x44... all are possible. Tiles may also overlap
(especially transparent or "ghost" tiles)... some common
layouts are shown at the left. Not that some of the non-rectangular
setups can be done with rectangular images in your paint program
One common myth is that large props cause lag. Not True! Large props
do not cause lag.
Most of the time, props are stored in the server .prp
file, as well as cached copies in the local .prp files of anyone who's
seen the props before Your paint program lets you resize pictures to any arbitrary size, and in general will do a much better job than just letting the Palace prop editor do the resizing automatically. GIFs and other indexed-color images (even if they start in the palace's own color space!) should always be converted to RGB before being resized
When you have a picture that's bigger than 44x44, you will need a way
to tile it. The Palace client software can do this for you,
automatically.
For best results without surprises, make sure:
Likewise, Macintosh users can auto-tile by pasting
the picture into the satchel window, rather than into an
individual prop editor window. The sub-images will then insert
themselves, one at a time.
It's then a simple task to go through the list of props, one at a time,
erasing transparent areas and naming each prop
something appropriate.
Always name your props, even partial bits
Now to assemble the entire avatar, hit "naked" in the prop
window, then add all the props, one at a time, by double-clicking them
in the prop window (I recommend using the order shown at right, which
is the usual order used by the client itself, so that your macro is
compatable with the hang script). The props
will tile together to create your entire avatar picture. Save the
appearance as a macro, and you're done! |
Special Problems for Line Drawings |
Often, resizing really destroys the line quality in GIF drawings (this
problem affects line drawings only, not photos or scanned paintings)
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Back to the House o Props Last Update: 30 April 1997 |
And don't forget that Photoshop canvas-size command... (more to come). |