X Pig Pile

"Mosh," like "dressup," started as an allscray hack and grew into the full, luxuriant form we know today. And like its dressy cousin, the guts of "mosh" are in a single spot script.

; In the ENTER section, we initialize the
; shared variable "moshDel," which controls how fast each
; individual moshes.

ON ENTER {
    moshDel GLOBAL
    45 moshDel =
}

; In the OUTCHAT block, we let the user decide if they've had enough,
; or if they're hungry for more

ON OUTCHAT {
    moshDel GLOBAL
    {
	45 moshDel =
	"Reseting Mosh" STATUSMSG
	"" CHATSTR =
    } CHATSTR "mosh" == moshDel 1 < AND IF
    {
	0 moshDel =
	"No Mosh For You" STATUSMSG
	"" CHATSTR =
    } CHATSTR "nomosh" == IF
}

; The INCHAT carries
    the real meat of the "mosh."

ON INCHAT {
    moshDel GLOBAL
    {
	POSX px = POSY py = 0 i =
	{
	    { 22 468 RANDOM + 22 340 RANDOM + SETPOS } i moshDel * ALARMEXEC
	    i ++
	} { i 20 < } WHILE
	px ITOA " " & py ITOA & " SETPOS" & STRTOATOM i moshDel * ALARMEXEC
    } CHATSTR "mosh" == moshDel 10 > AND IF
}

As long as their moshDel is at least 10 (about 1/6th of a second), anyone who hears the word "mosh" will leap around the screen like a happy idiot. Note that mosh contains two important principles of X-approved room script design:

Like most scripts, variations are easy to imagine. For example, instead of triggering on INCHAT, you might instead set the spot to trigger on SELECT which is exactly what the "Yeeha" script does in the "PsyChoDeLic" room of The UnPalace.
Another way to vary the underlying idea is to devise new rules for moving the avatars related rooms at The UnPalace are "Flock Your Wheet!" and the "Gare du Wacko."