One more for a Saturday -- see if you can push all the balls off-screen at once! (and no, it won't try to sell you car insurance)

Everything here, on the JS side, is set up using a shared array of initializer functions, just like the previous entry on that topic.

Next step might be to re-cast it as SVG... amazing that SVG seems really powerful, but compared to <canvas>, theres' almost no really good documentation...

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