SpiceOfLife Update

Sometime it's hard to just let something be what it is, so I added a bunch of features to the Spice Of Life sketch. The OpenGL part is little changed, but the "built with Processing" part got expanded to make it simpler and self-explaining for users/players.

A nice thing about Processing is that sketches can usually be easily re-factored as web-browser applets. Having some issues with this one, sadly (and only on some computers), so I can't just post a playable applet on botzilla (yet).

Here's a video instead -- rather than a help screen, you'll see that SoL tries to guess what you're doing. This is a direct capture, though you can't see the mouse cursor.

Download (revised) file -- this is a zip of the entire sketch, ready-to-roll as a Processing project.

October 16, 2010

 

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Comments on "SpiceOfLife Update"

andres
October 22, 2010 08:03 AM

a conway's game of life implemented entirely on the GPU, cool! the zoom feature is also very nice.

andres
October 22, 2010 08:04 AM

a conway's game of life implemented entirely on the GPU, cool! the zoom feature is also very nice.

 

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