I had a great time, though it was a tad wearying I worked in the NVIDIA booth, in the Playstation 3 portion of Sony's booth, spoke at a sponsored session on FXComposer 2.0 in game production pipelines, and then on Friday gave a art track lecture on texture and shading interactions. The last one surprised me I expected a last-day meager turnout, but instead the long double-sized conference room was filled to capacity with people sitting on the floor 15 minutes before the talk even began! I felt really excited and glad to be able to speak with all those game artists and programmers.
The slides representing my talks will be available in PPT/PDF form on the NVIDIA Developer Website.
(Hey, wait a minute... "slightly imaginative"? Aww, who pays attention to these lame-assed personality quizzes, anyway?)